Talk:Gameplay Changes/@comment-26198180-20181027015219

I know that the stage hazard option will be controversial and likely piss people off, so I'm gonna explain why I got rid of it.

Personally, I don't see the need for it. There are already both Omega and Alpha forms for every stage, which in itself is an option to turn off stage hazards. I know that there are stages with unique platform combinations that neither regular, Omega, nor Alpha forms can provide, but personally, none of them seem that ground-breaking to me without their stage hazards. Take Midgar, for example. In Ultimate, its Alpha form and Stage hazardless form are exactly the same. Even if they are unique without stage hazards, I'll make it so that they're recreatable in Stage Builder.

To compensate for this option being removed, I will focus on adding more legal stages. In terms of past legal stages, outside of Battlefield and Final Destination, I can tell you that Brawl Yoshi's Island, Fountain of Dreams, Lylat Cruise, Prism Tower, Arena Ferox, Town & City, and Duck Hunt (now renamed Duck Season, to avoid confusion with the character) will all be coming back, and there will be plenty of brand new legal stages as well.